Jami Gigot - VFX Showreel Breakdown
Coming Soon:
Pan - Texture/Look dev lighting
Game of Thrones - White Walker textures/lookdev
Captain America - Textures and Lighting for Quinjet action sequence
Elysium - Immigration shuttle textures and concepts
R.I.P.D. - Environments of Boston at night, Lighting and look dev for cellblock
White House Down - Look dev of trees, vehicles, WH buildings and grounds
The Fast & Furious 6 - Look dev for vehicles and hideout environment
Start of reel:
Sweeney Todd - Created concept art this shot was based on. Created the buildings and street environment using a 2 ½ D approach of combining matte paintings and projections. Some modeling as required.
Avatar - Painted textures for the foreground towers and various buildings for the army base on Pandora.
The Imaginarium of Doctor Parnassus - Created entire sequence of over 30 shots with a small team of four artists. Worked directly with Terry Gilliam to create all the layout and camera animation for the sequence. Modeled and textured shoes, lily pads, Faberge egg, and props. Animated lily pads, and various other elements as needed. Lit and rendered several passes using mental ray.
The Thing - Textures and look dev for ice cave and spaceship. Sculpted modeling detail into cave and additional snow detail using z-bush
The Thing - textures for the helicopter and fg props
The Thing - textures for the interior corridor
The Imaginarium of Doctor Parnassus - bg sculpting and painting
Sweeney Todd - Matte painting and projections
Lyra’s World Revealed (Pitch for The Golden Compass) - Full CG street. Modeled and textured buildings on oxford side using a 2 ½ D approach of combining photography with matte painting. Matte painted in foliage and various bg buildings for Lyra’s world.
Sahara - Modeled and textured solar plant and surrounding mirrors. Designed layout of the solar plant
Charlie and the Chocolate Factory - Previs and postvis animation (which I think ended up as final) of camera and elevator for sequence. Modeled nutroom exterior, fudge mountain exterior, oompa village, elevator, tv room
The Day After Tomorrow - Texture projections, modeling clean-up of lidar scans of buildings
The Thing - Sculpted the snow detail, look dev for ground ice
The Imaginarium of Doctor Parnassus - Modeled, textured, animated and rendered lily pads. Camera animation and layout.
Curse of the Golden Flower - Blocked out layout of characters and weapons using lores proxies and animated camera to use as directorial reference for film shoot. Textures and models for BG buildings. Final Lighting.
Sweeney Todd - Painted the buildings and street environment using a 2 ½ D approach of combining matte paintings and projections. Some modeling as required.
Sahara - Modeled and textured solar plant and surrounding mirrors. Designed layout of the solar plant. Used technical drawings of solar panels to match set model.
V for Vendetta - Animated several crowd scenes using Cinesite’s propriety software.
Sweeney Todd (asylum) - Created concept art this shot was based on. Created the buildings and street environment using a 2 ½ D approach of combining matte paintings and projections. Some modeling as required.
Sweeney Todd (graveyard) - Designed the layout of the graves and projected textures from photographs. Matte painted in gaps and ground
Charlie and the Chocolate Factory - Previs and postvis animation of camera and elevator for sequence. Modeled tv room, glass elevator
The Thing (ship exterior)- Final beauty Lighting, textures and lookdev for ship and cave
The Thing (ship interior) - Final bg lighting and lookdev, modeled and textured the interior ship and pilot chairs
The Chronicles of Narnia Prince Caspian - Created layout for several of the bg soldiers and animals throughout this sequence. Used low-res layout models to set up fighting vignettes and show action
V for Vendetta - Knife animation and trails, lighting. I also did a lot of modeling for this show including Evie’s digi double and V’s mask
Avatar - Textured the mechanical arm and several digital doubles.
Kozo - short film project in which I animated the hippo for a few shots
KCRW Radio Promo (Headphones/Flowers)- Worked as the single digital artist to create this promo using still photography, after effects and maya
Flowers - personal project, 3d modeling, hand painted water color textures, animation
Charlie and the Chocolate Factory - Previs and postvis animation of camera and elevator for sequence. Modeled guns, glass elevator, targets
The Day After Tomorrow - Texture projections, modeling clean-up of lidar scans of buildings
Kozo - Character animation
The Chronicles of Narnia Prince Caspian - Layout
The Imaginarium of Doctor Parnassus - Modeled, textured, animated and rendered lily pads. Camera animation and layout.
Charlie and the Chocolate Factory - Previs and postvis animation of camera and elevator for sequence. Modeled guns, platforms, glass elevator, targets
V for Vendetta - Knife animation and trails, Lighting
The Da Vinci Code - BG painting of wall and caustics . - Modeling, texturing and precomp for boat.
Curse of the Golden Flower - Blocked out layout of characters and weapons using lores proxies and animated camera to use as directorial reference for film shoot. Textures and models for BG buildings. Final Lighting.
People/Eyes - Worked as the single digital artist to create this promo using still photography, after effects and maya